![]() ![]() plus all the extra skills you can get can fundamentally change a class just by following one star over the other.Ħ: This one is give or take. yes its carbon copy but the system and the intertwined devotions with skills really makes it fun. It matches the era they are trying to portray and sits just as well as Matt Uelmen's works did in D2.ĥ: Classes and devotions create new possibilities for advanced play TQ didnt really have. especially the animations, they are so much more natural, physics respond a little better too.Ĥ: Steve Pardo did the music, there are more original tracks over combo track cut us as Diablo 2 and the thematic elements hit home for me. This is why I said its like Diablo 2 in the world of Titans Quest because that's what it is.ģ: lighting, animations, shadows, textures, AA options and post processing set it apart. The only change is the settings the regions and design of each location. Even the quests lore and movement though the game is the same. Enemies were randomized in location like TQ which gave the illusion of newness.Ģ: it has everything to do with Titans Quest, the entire world and skill system is a mirror image. I'm ignore the random world because it doesn't matter as point 2 clarifies that. Thats Diablo 2, each act had corresponding areas or sets with lore attached to each location. 1: You have a world that has defined borders dressed as sets with corresponding quests and lore. Above are just a few things which I simply cannot agree with. IdbeholdME: I just have to dispute some of this. The lack of full voice acting (at least the important characters) is also bothering me much more than I thought it would (after having experienced Titan Quest where every single NPC you can talk to is fully voiced). ![]() While I was on an epic quest in TQ, I actually feel bored at times in GD. This never happened to me in Titan Quest.Ĭlass system is literally the same as in Titan Quest. I play GD with music off most of the time because I don't remember a single memorable track from it and just play my own music underneath it. It is nowhere near the epicness of the TQ soundtrack or the darkness of the Diablo soundtrack. There is actually not a drastic difference in graphics between TQ and GD. The engine is the same as in TQ (2006), it is just more polished. I would hold your horses on "far better graphics". The world has nothing at all to do with Titan Quest. I've collected enough in game to give me a solid :30 minutes worth of reading and research and I'm not even half way though. ![]() The story is really good too if you care enough to quest and learn about the LORE. Starkrun: Its basically Diablo 2 in the world of Titans Quest with far better graphics, classes, music, sounds, and animation. Its basically Diablo 2 in the world of Titans Quest with far better graphics, classes, music, sounds, and animation. And an endurance dungeon challenge thingy. With the new DLC it opens up even more stuff to do. 3 extra deep crazy dungeons, a secret boss on each difficulty hidden quests and quest lines. The quests are plentiful, the world fill is endless with random enemy spawns each load, endless rando dungeon (now), 4-5 story arcs, random weapons, so many sets and set modifications and creation. Who ever said its short must have not played or liked the game.Īs for content, the class system is only rivaled by Path of Exile. if you get really lucky on all drops and plan your build perfectly. An absolute minimum if you rush the entire game you're looking at 40 hours for the core. For those wishing to feel the wrath of angry bovines, the Cow level is also included.įinally, there is something new in the secret uber boss areas that include “one shot” chests, which drop a guaranteed unique or set item, once per difficulty.I read complaints on the Steam forum about the lack of content and the short gametime. The event is a difficult gauntlet of some of the most challenging bosses in the game, and required a connection to the servers in the original game, which was not something everyone had access to in 2000. There are also instantly recognizable Unique and Set items, Runes and Runewords that can be crafted via the Horadric Cube, Rainbow Facets, and new weapons types in the form of bows, spears, and wands.Īn unexpected inclusion is a fully working Pandemonium event with keys dropping from The Countess, Summoner, and Izual on Hell Difficulty. The classes of Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, and Sorceress are available with all skills from Diablo 2 scaling to level 60. Apart from having Acts I-IV completed, there are a number of other features included in the mod. ![]()
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